Owns stock, orders and the Saturday stall.
Treat club merchandise like an operation, not a side hustle.
Merchandise Management is how the club sells gear: stock, sizes, orders and the fulfilment work that usually sits with one volunteer. It keeps the shop connected to people, payments and the same Club OS record as the rest of the season.
Merchandise Management
Live view
What Merchandise Management is for.
Give the merchandise officer a live inventory and order list. Know what is in stock, what is on order, and who is waiting for a size that has not arrived.
Built around real club roles.
Points families to kit they still need after they enrol.
Sees sales and outstanding orders without a second cashbook.
Knows whether the team can be kitted without a group-chat poll.
The functionality committees actually run.
A product list the club can maintain
Playing shirts, training tops, socks, hoodies and one-off items each have a record, not a row that only one person understands.
Sizes and stock on the same item
“We have hoodies” is not enough. The club needs S, M, L and youth sizes with counts that change when an order is fulfilled.
Orders with a person attached
An order should belong to a Club OS person or family, not a first name in a notebook. Follow-up becomes possible.
Fulfilment status
Paid, waiting on stock, ready for pickup, collected. That is the work of a club shop.
Match-day selling
The stall should be able to sell from the same catalogue the pre-orders used. Two systems create two inventories.
A season that can be repeated
What sold, what sat, and what was late. Next year’s merchandise officer should start from that record.
A path volunteers can repeat.
The hidden systems clubs already have.
- Inventory in a spreadsheet
- Size lists in Messenger
- Cash in a tin plus a hope
- A merchandise role that cannot be handed over
This work does not sit alone.
See Merchandise Management in a walkthrough.
We will show the working screens, the volunteer path, and how this module connects to the rest of Club OS for your club.
Give the club a system that outlasts the season.
Start with the workflows causing the most pressure, then grow into a full Club Operating System.