People & Teams
People & Teams is the Club OS record of members, volunteers, coaches, parents, staff and teams. It is the source other modules use when they need to know who someone is, what they can do, and which team they belong to this season.
Explore People & Teams Registrations
Registrations is how families join, renew and pay. It connects a person, a product, a fee and a status so the registrar and treasurer work from the same list instead of reconciling two spreadsheets after the rush.
Explore Registrations Grading & Formation
Grading & Formation is the working surface for one of the highest-pressure committee jobs. Boards hold team needs, draft placements and status so the next grading meeting starts from the same view, not from a new spreadsheet.
Explore Grading & Formation Fixtures
Fixtures is where the season calendar becomes work the club can run: rounds, opponents, venues, clashes and the context team managers need on match day. It stays connected to teams, facilities and people so a change does not have to be announced in five places.
Explore Fixtures Facilities & Assets
Facilities & Assets is the Club OS record of home grounds and the gear that makes them usable: locations, facilities, field layouts, equipment and other club assets — plus smart access so keys, codes and doors are not only in someone’s head. It is the map other modules use when a fixture, canteen or event needs a real place, the right kit and controlled entry.
Explore Facilities & Assets Documents & Vault
Documents & Vault is the Club OS home for committee files. The Library holds the documents volunteers should be able to find. The Vault holds the records that should not travel through a group chat. Handover packs sit on top of both.
Explore Documents & Vault Canteen Management
Canteen Management is the Club OS module for trading: menus, orders, ticket numbers, station routing and the live board volunteers use when the queue is long. It is built for Saturday, not for a generic hospitality suite.
Explore Canteen Management Merchandise Management
Merchandise Management is how the club sells gear: stock, sizes, orders and the fulfilment work that usually sits with one volunteer. It keeps the shop connected to people, payments and the same Club OS record as the rest of the season.
Explore Merchandise Management Payments
Payments is the Club OS layer for taking money without five tills, three apps and a volunteer reconciling them later. Square and Stripe sit underneath registrations, canteen, merchandise, raffles, sponsorship and coupons so the club has one operating picture of what was charged, what is outstanding and what still needs follow-up.
Explore Payments Accounting & Finance
Accounting & Finance is how Club OS keeps incoming and outgoing money in one operating picture: bank connections, reconciliation against club payments, expense tracking, and the work of preparing BAS and other obligations for government and stakeholders — without the season living only in a volunteer’s personal spreadsheet.
Explore Accounting & Finance Sponsorship Management
Sponsorship Management helps clubs bring in new sponsors and then actually deliver what was promised. Packs, invoices, signage, social shout-outs and season benefits live in one place — so fundraising is not a handshake plus a forgotten checklist in someone’s inbox.
Explore Sponsorship Management Communication & Social Media
Communication & Social Media is how Club OS helps the club speak on purpose: internal updates for committee and volunteers, external messages for teams and families, and social posts with an audience, a status and a record. It is for reducing the “did anyone tell U13 parents?” problem, not for replacing a volunteer’s voice with a marketing suite.
Explore Communication & Social Media